Thursday 29 November 2012

Haypi Kingdom Battle Strategies


Meat Shielding

This tactic is used by most beginners and can be a very good tactic against forts and oasis’s if used right. The point behind this tactic is to protect your cats and give them extra hits against the enemy before they are attacked. Infantry are the most used unit in this tactic. To use this tactic you should have lots of cats and infantry and it would be also good to have lots of archers. The best strategy is to wait your cats and let your infantry and archers move forward one turn before waiting them also. You then allow your cats to pick off the enemy troops with your infantry and archers taking all the damage instead of your cats. If the fort has turrets you should send your infantry, archers, and cats forward. Your cats will pick off the turrets once they are in range. But if they have low level turrets you do not need to send your infantry or archers because your cats will hit they turrets first.



Cavalry(Farming) Army

This is a tactic used when a player wants to either farm players for their resources or even get prestige hits that are at far distances. The reason for this is, cavs can be around 3x faster than infantry, while cats are 3x slower than infantry! Of course this changes just a little bit when you upgrade techs and add attribute points to speed. Cav armies are actually pretty good because they can cross a whole battle field in 3 turns and sometimes take out 2 rows of traps in one turn. Do not underestimate cav armies! I used to use one in s13 and people would underestimate me. They would try to take out 25k cavs with 12k cats. This is a bad idea! My cavs cross the field and hit them on the second round completely taking out the entire army! The best way to avoid this is by using the meat shielding tactic listed above. Also build traps/turrets, that way if you leave your cats on the back line they have an extra turn to hit the cavalry.



Archer/Catapult Army

This type of battle tactic is a pretty good one. Though they are slow they both have a pretty good range. If you use this tactic I highly recommend a high attack, defense, and range tech. The archers kind of act as a meat shield for the cats and yet still hit the enemy because of their range. This is a really good tactic and pretty hard to defend against if the user of the Archer/Catapult army has max attack, defense, and range techs. Personally this is my least favorite to go against because with armies of about equal size it is almost impossible to get away with no losses unless the other commander is a total idiot!

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